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Archive for October, 2015

Blast from the Past: Flow3D and FlowED

FLOW (Flexible Lightweight Ogre Wrapper) was a powerful, easy to use 3D engine for BlitzMax, one of only a handful available at the time, and certainly the most powerful. It focused on 3D and Physics, tying Newton Game Dynamics with, you guessed it, the OGRE rendering engine. FLOWED was a scene layout editor with some crazy features. […]

Blast from the Past : MazeMonkeys

MazeMonkeys was a game I started with a couple of friends back in 2008. It was a simple FPS. You’re a robot, rolling around, shooting other robots. When destroyed, you fall to your components, which can fly all over the place as you explode. It’s a simple but awesome looking effect. Levels had simple puzzles that […]