Continued from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem? It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]
Archive for the ‘Blog post’ Category
So, so far I’ve managed not to put a thing about my pet project, Gravity Ed, on here, which seems absolutely DAFT. Gravity Ed started life about 18 months ago when I scribbled a 1-screen puzzle on a piece of paper: And it fast grew […]
After the release of the Red Forest prototype, I realised I was spending FAR too long creating menus and UIs and not enough time on the games, so I decided to create a helper package to ease the process. I began to strip Red Forest down. I removed the game, I moved all required assets […]
A good friend of mine, Martin Corns, turned Joust into a Board Game. It looks to be pretty awesome! It’s a print and play game. To download the image files, grab the game images and print them out. They can be found here You an download the manual here.