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Archive for the ‘Red Forest’ Category

X-Speed (Red Forest part 2)

Continued  from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem?   It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]


Red Forest – Part 1 – #1GAM May

In May, the month before I got married, I became aware that I was running out of time. The wedding was fast approaching! Play Red Forest here:   Instead of writing an entire game from scratch, I pulled out an old robot-football prototype I wrote from around 2003 and began porting it to Unity.  FMC, or, Full […]