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Posts Tagged ‘Unity3D’

Whatever happened to Red Forest?

I thought I owed it to everybody involved to write a post updating everybody on the state of play regarding Red Forest- It’s clearly still not out- but why? This will read as a sort of post-mortem, but I’ve not let the game die. Read on. When I started Red Forest, it was a new […]


Unity3D – Accessors are bad- Caching is good!

Unity3D is an amazing tool; It makes development a dream. It introduces coding to novices without limiting their capabilities. It removes the headaches from coding the core engine, 3D renderer, sound system and all of the components required for a good, stable, usable 3D engine by having them already there ready for you to use. […]