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XSpeed Dev Diary- What’s the plan, Sturdy?

So, as you can ask my wife, I’ve not really been spotted in the wild over the past couple of weeks. The reason is that I’ve upped my efforts with X Speed with the intention of getting it ready for release. There’s a slightly older playable version of the game available to play online here. […]


X-Speed (Red Forest part 2)

Continued  from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem?   It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]


Gravity Ed

So, so far I’ve managed not to put a thing about my pet project, Gravity Ed, on here, which seems absolutely DAFT.                     Gravity Ed started life about 18 months ago when I scribbled a 1-screen puzzle on a piece of paper:       And it fast grew […]


PUB CRAWL! Best of British Game Jam – #BOBjam!

On 26th, 27th and 28th July, the Best of British Indie Games group met together (More can be read on that here.) but unfortunately I couldn’t make it, and a friend of mine, Alex, and I decided to take part from home. We started discussing ideas on the Friday, minutes after the theme was announced- Britishism. […]


Monster Trucks – #1GAM June

Junes #1GAM was very quick- it was a test for the first version of SturdyEngine  and a good one at that. Several flaws were found and removed in SturdyEngine for this project! Play Monster Trucks Here. The game itself was not new, it’s the first thing I ever created with Unity! However a fair bit […]


Red Forest – Part 1 – #1GAM May

In May, the month before I got married, I became aware that I was running out of time. The wedding was fast approaching! Play Red Forest here:   Instead of writing an entire game from scratch, I pulled out an old robot-football prototype I wrote from around 2003 and began porting it to Unity.  FMC, or, Full […]


Mash ‘Em Marbles

This weekend for my April One Game a Month entry, I recoded my old game Mash ’em Marbles! It’s as close to the original as I could get it. Plenty of fun, and incredibly simple. Sadly because I used some old media and the theme became a little bit more than Minimalistic, I could not […]


Spring Bonus! available on iOS and Android

I’m happy to announce that Sturdy Games and Grey Alien Games have teamed up with AppyNation to bring you Spring Bonus for iOS and Android!!!   You’ve been chosen by the Easter Bunny to help him light up the Magic Rainbow by melting away the cold grip of Winter! Embark on a magical journey through […]


Shooter! – New 1GAM game.

Shooter (One Green Alien Mutherfunker) is a classic vertical shooter. It was released as our second entry to One Game a Month (http://www.onegameamonth.com/) You’re in space and find yourself under an endless alien assault. You know you are doomed- but you decide to take out as many of those ugly green motherfunkers as you can […]


One Game A Month #1 Coding Complete – Joust!

I’ve done it! My first #1GAM game is complete. Joust! can be played here. Total coding time: 14 hours 47 minutes, with 1 hour 13 minutes left. I should be honest here. CODING is complete. The artwork is not quite complete with two/three icons missing- These are being done by someone else and are still being […]