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We’re ramping up again!

So, our little one, Sophie, is now fast heading towards 2 years old. Priorities change, and the awesome game you wrote that is taking longer than Duke Nukem Forever to develop dropped off the Earth. Except I never did let Red Forest die- and work is still being done on it. As mentioned in previous […]


Whatever happened to Red Forest?

I thought I owed it to everybody involved to write a post updating everybody on the state of play regarding Red Forest- It’s clearly still not out- but why? This will read as a sort of post-mortem, but I’ve not let the game die. Read on. When I started Red Forest, it was a new […]


Red Forest update – Greenlight, Re-re-re-relocation, new team!

It’s about time I wrote an update for everybody involved. Recently, we got greenlit. It was amazing! I haven’t been fantastic at keeping everybody updated, so here it is- this is the first proper Project Update! Red Forest is going to be my first desktop game in four years. It’s a much much bigger game […]


Red Forest – We’ve been GREENLIT!

Yes, that’s right! We got Greenlit! Players want the game on Steam!   Stay tuned for more news- We’ve not got much time to update this site right now because we’re busy going nuts with paperwork, getting a bigger team, and planning everything! Once we’re done, I’ll create a new post outlining the plan.   […]


Red Forest update

Things have been quiet for a little while here at Sturdy Games- and I thought it was about time we updated everyone! Development of Red Forest is going very well. Things have not been perfect, however, as we realise that with just the two of us and the time we have available to develop, the […]


Red Forest – Procedurally Generated Pod Racing

Red Forest: Procedurally Generated Pod Racing -is the current working title of what was previously known as X-Speed and Red Forest. It is a pod racer with a difference! You won’t see “With Six Tracks!” in our feature list, because upon release, Red Forest will feature INFINITE tracks. That’s right- The tracks are generated at runtime […]


XSpeed update: Initial features

So, on Monday September 2nd 2013, Xspeed reached a milestone. Features that need to be present for the v1.0 release are completed: Tournament Mode: Although we intended to have several tournaments, this is not a requirement of the initial release. Instead, we will add more tournaments at a later date- the initial release will have […]


XSpeed needs a new name!

Well it has to be said, Xspeed is a pretty shoddy name. It needs to be improved! So I’m looking for ideas.  Something spiffy, something punchy. It’s got to sound high-tech. It’s got to be something you’ll remember. Provide your email with your suggestions and I’ll get in touch if we use it and get […]


XSpeed Dev Diary- What’s the plan, Sturdy?

So, as you can ask my wife, I’ve not really been spotted in the wild over the past couple of weeks. The reason is that I’ve upped my efforts with X Speed with the intention of getting it ready for release. There’s a slightly older playable version of the game available to play online here. […]


X-Speed (Red Forest part 2)

Continued  from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem?   It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]