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My experience of Global Game Jam 2015

On January 23, 2015, an amazing thing happened. Tens of thousands of developers joined forces for 48 hours and produced a huge number of games for Global Game Jam 2015. It was easily the best weekend I’ve had in a long, long time and I recommend anybody who loves to design or develop in any […]


Red Forest update

Things have been quiet for a little while here at Sturdy Games- and I thought it was about time we updated everyone! Development of Red Forest is going very well. Things have not been perfect, however, as we realise that with just the two of us and the time we have available to develop, the […]


XSpeed update: Initial features

So, on Monday September 2nd 2013, Xspeed reached a milestone. Features that need to be present for the v1.0 release are completed: Tournament Mode: Although we intended to have several tournaments, this is not a requirement of the initial release. Instead, we will add more tournaments at a later date- the initial release will have […]


XSpeed Dev Diary- What’s the plan, Sturdy?

So, as you can ask my wife, I’ve not really been spotted in the wild over the past couple of weeks. The reason is that I’ve upped my efforts with X Speed with the intention of getting it ready for release. There’s a slightly older playable version of the game available to play online here. […]


X-Speed (Red Forest part 2)

Continued  from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem?   It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]


Spring Bonus- Screenshots and artwork

Appynation,  our buddies and publisher of our game,  Spring Bonus,  have posted loads of artwork from the game for everyone to take a look at. You can see more on their Facebook page here.


Spring Bonus! available on iOS and Android

I’m happy to announce that Sturdy Games and Grey Alien Games have teamed up with AppyNation to bring you Spring Bonus for iOS and Android!!!   You’ve been chosen by the Easter Bunny to help him light up the Magic Rainbow by melting away the cold grip of Winter! Embark on a magical journey through […]


One Game A Month #1 Coding Complete – Joust!

I’ve done it! My first #1GAM game is complete. Joust! can be played here. Total coding time: 14 hours 47 minutes, with 1 hour 13 minutes left. I should be honest here. CODING is complete. The artwork is not quite complete with two/three icons missing- These are being done by someone else and are still being […]


1GAM #1 – Joust!

So my first game will be a Joust “Simulator” – It’s no really a simulator as such, as it is somewhat of a strategy/rapid-click action game. my 1x A4 design doc is here: — ONE GAME A MONTH — ONE GAME A PAGE!!!! All HTML5, Android, iOS.     1) “Knights Tale” (can’t call it […]


I’m doing One Game A Month!

Well, People will say that I am completely, utterly insane, but I have decided to go ahead and do One Game A Month (http://onegameamonth.com/damiensturdy – Take a peek!) My aim is not just to code 12 games in 12 months- It is to make good use of my time. Using my 16 hours free each […]