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Stage fright: Talking to an audience

On Thursday, 30th January 2014, I decided, last-minute, to stand up and talk about my game, Red Forest. Anyone who knows me knows that I am an introvert. This is not a bad thing. I do not dislike socialising, in fact as two months worth of living alone without any entertainment in Manchester proved that […]


Best of all evils- Mobile phone OSes.

OK. You might want to save this post. Yesterday, my phone decided to sign me in to every Google service with one password, without asking. I did not want to be logged into chat, or google+. I did not want my position to be known, I wanted my freshly booted phone to simply start the […]


XSpeed update: Initial features

So, on Monday September 2nd 2013, Xspeed reached a milestone. Features that need to be present for the v1.0 release are completed: Tournament Mode: Although we intended to have several tournaments, this is not a requirement of the initial release. Instead, we will add more tournaments at a later date- the initial release will have […]


XSpeed needs a new name!

Well it has to be said, Xspeed is a pretty shoddy name. It needs to be improved! So I’m looking for ideas.  Something spiffy, something punchy. It’s got to sound high-tech. It’s got to be something you’ll remember. Provide your email with your suggestions and I’ll get in touch if we use it and get […]


Fake CE Markings are a huge hazard!

So many of the devices you buy every day come from China that it’s become somewhat of a given. Where is it made? “Oh, Probably in China.” Some of the stuff that China churns out is fantastic. Cheap but functional tablets, (Some not-so-functional!), £30 TV Andtoid STBs. A £5 replacement phone charger…. And here is […]


XSpeed Dev Diary- What’s the plan, Sturdy?

So, as you can ask my wife, I’ve not really been spotted in the wild over the past couple of weeks. The reason is that I’ve upped my efforts with X Speed with the intention of getting it ready for release. There’s a slightly older playable version of the game available to play online here. […]


X-Speed (Red Forest part 2)

Continued  from this post: With Red Forest, I wanted a hover-racer, but I needed it to be easy to update and add extras. The amount of effort required to create each track was immense. How could I solve this problem?   It quickly became obvious that although I liked the feeling of the simulated hover vehicles […]


Gravity Ed

So, so far I’ve managed not to put a thing about my pet project, Gravity Ed, on here, which seems absolutely DAFT.                     Gravity Ed started life about 18 months ago when I scribbled a 1-screen puzzle on a piece of paper:       And it fast grew […]


PUB CRAWL! Best of British Game Jam – #BOBjam!

On 26th, 27th and 28th July, the Best of British Indie Games group met together (More can be read on that here.) but unfortunately I couldn’t make it, and a friend of mine, Alex, and I decided to take part from home. We started discussing ideas on the Friday, minutes after the theme was announced- Britishism. […]


Monster Trucks – #1GAM June

Junes #1GAM was very quick- it was a test for the first version of SturdyEngine  and a good one at that. Several flaws were found and removed in SturdyEngine for this project! Play Monster Trucks Here. The game itself was not new, it’s the first thing I ever created with Unity! However a fair bit […]